Fourth act “return to installation”.
This will be the final chapter of the game.
The group will be able to return to the base … yes, but how? this will all depend on the type of ending you have undertaken in the previous chapter.
For this level fortunately I already have some three-dimensional models ready, which are those of the first chapter, but other models are missing (the interior of the installation) that I avoided to insert at the beginning of the adventure and that now may be necessary.
I write “might” because at the moment the idea of the ending is a draft that I’m buzzing in my head, I have some ideas, maybe some twists, but everything is still vague.
As in the game, I am at a crossroads, I have to choose how I want to present this final level.
At the moment I have 2 ideas:
The first is to develop the level like the previous ones, so the player will control the character, some puzzles will be presented to solve until the end.
The second idea is to present the level as a cutscene, where the player will only watch the story continue until the end, like in a movie.
I am very conflicted about this choice; even the opinions of those who have played it vary, there are those who were satisfied with the 2 endings of the third chapter and therefore expect to see only one end of the adventure, and those who would still prefer to face another level to solve.
So at the moment I’m in the balance on what is best to do, and in the meantime I’m modeling the necessary objects.
Thank you for having the patience to read all this, and I’ll see you at the next update.