A self-respecting graphic adventure must have characters with whom to identify, and characters with whom to interact.
In Teresa Moontyners – In the lair of the beast, the player controls Teresa, the protagonist, and as the story progresses, we’ll have to deal with other characters, who add colour and fantasy to the story.
We begin by showing the three-dimensional model of Teresa that is used in the game.
A low-polygon model with simple textures, deliberately maintaining that angular effect.
After having created the model in Blender 3D, I created a skeleton (rig) with which it will be possible to animate the character to obtain the walk, the run, the rest position and all the animations that I will need to insert in the game.