Here we are in the middle of July, many people suspend their main occupation to start organizing their summer holidays and I step in with a new update on the development of the 3D graphic adventure: Teresa Moontyners – In the lair of the beast.
I’m not going to bore you with yet another story about the problems encountered during the development and how I thought to find a solution.
But only with a very quick overview of what you will encounter when facing the new chapter of the adventure.
At the moment as I thought, the beginning of this act, you will be catapulted into a cave (not a novelty), where you will be in a position between Hot and Cold (Lava and Ice), you will make the acquaintance of Yoragh, the creature born precisely from the fusion of these two elements, will be explained why this creature is so tied to our main character, and you can see the animations in which this being, will be very useful for the continuation of the adventure.
At the beginning of this chapter, you will observe a kind of introductory film in which at times you will be spectators and in others you will be able to interact with what surrounds you, all this will lead you to the first puzzle; I have prepared a special room in which the player can test his memory, in fact what will be presented will be inherent in the memorization of the position of the objects on the screen, a kind of memory, but slightly modified.
In conclusion, without wanting to spoil any further aspects, I wish you a sparkling summer, which will be fun and will give you the right relaxation, my appointment is for September, where I will update on the logic used in the creation of puzzle games or more simply Rompicapo.
Happy holidays to all.