The Official Game Final.
As mentioned in the previous posts, I spent a lot of time creating the cutscenes of the final, i.e. those clips that are so rewarding for the heroic player who manages to complete the adventure.
It works like this, when the final sequence begins, I block the possibility of interacting with the video game, which put more simply, means that the mouse pointer will disappear and with that the possibility of being able to do anything.
In this way, the player can sit back and enjoy the epilogue of the story as if it were a film.
The only command I leave active is the pressing of the ‘ESC’ key which will give the possibility to exit the game and return to the desktop.
I timed the final from the moment I interrupt the commands until the thank you screen and it’s about 15 minutes, and I can assure you that all this time will not just be dialogue, but different situations will alternate.
I thought and rethought about a final that would live up to the story being told, coming to the conclusion that the right idea was to mix moments of action with moments of reflection, and I think I did the right thing, even though I already know everything, when I happen to see the sequence again, I still get a few chills.