First tests of volumetric lighting with the Aura2 tool for Unity, what do you think?
God’s rays look good in caves.
Despite the fact that it has been a year held to ransom by this pandemic that shows no sign of abating and continues to frighten, here we are at Christmas time.
At this time of year, people are more willing to stay indoors and enjoy the family warmth and festive atmosphere.
Between a family Christmas lunch and a New Year’s Eve dinner, we will find some moments to devote to continuing the development of future game environments.
At the end of the first act of Teresa Moontyners, an unforeseen event happens. Few of the players predicted it, and now we are thinking what kind of scenario we could focus on, in order to give the game the best plot development possible.
The second act of the game will take place inside the cavern, in dark tunnels and large caves, this will be the background to the resolution of puzzles and riddles that will allow access to new locations.
Making the right choices will lead us to meet some characters that will be necessary to investigate further.
We leave you with a couple of Screenshots taken directly from Blender, showing the level of modelling and texturing that you will encounter in this adventure.
Happy holidays to all and best wishes for a peaceful and better New Year.
The 1Monkey2Brains team
First act of the old-fashioned point-and-click graphic adventure.
Available in 5 languages (IT,EN,FR,ES,DE).
Added in the options menu the possibility to set graphic details and resolution.
Changed some aspects of the game after player feedback:
-Now the hangar back door has manual opening and closing.
-Fixed the bug during the tutorial that prevented you from replaying it.
-Added sound effects to some objects that were previously without them.
-Revised some translations after player reports.
Here we are back with a new title in development.
Teresa Moontyners – Lair of the beast.
A 3D graphic adventure, developed on the Unity engine using the Adventure Creator tool.
It’s a point and click, set in the north of Italy in a lost place in the mountains.
The investigator, Teresa Moontyners, is contacted by a research centre to understand what happened to the researchers who mysteriously broke off communication with the headquarters.
You will be placed in a hostile, cold and dark environment, there will be enigmas to solve and conversations to face in order to discover that behind this disappearance, there is an even greater mystery.
In this demo you will be able to play the initial part of the adventure, arriving at an unexpected ending, which opens the doors to the real game.
The game has been developed in Italian language, and then translated (momentarily with automatic translators) into English, French, Spanish and German (it is likely that the translations are not perfectly correct, but they can give the player an idea of what we want to convey through this adventure).
Have fun and we remain available for any feedback, criticism you may wish to propose.
Here is the link to download a small demo of: The lair of the beast.
Is a 3D graphic adventure in development.
You can try the first 5 minutes of the game.
So if you feel like it, you can evaluate graphic style and gameplay.
If you like what I’m doing leave me some feedback, so that I can improve.
The game at the moment is localized only in Italian language, in the future I will think about translations, at the moment I hope to get feedback on the graphic style and gameplay style.
Thanks for stopping by